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Rudolph the Red Nosed Rentboy

December 24, 2016

Rudolph the Red Nosed Rentboy

Have a Gay Christmas, with Santa and Rudolph. 🙂

New Projects on the Distant Horizon

September 24, 2015

I’ve began working on a couple of new comics projects, a rompy  sci-fi story and a dark historical fiction. Both are in very early stages of development, so I have no idea when (or if) they’ll be out, but I’ll try to keep you up to date on my progress here.

Future condom dispensing robot.

For the historical fiction I’m approaching the writing a bit differently to what I’ve done previously. In the past, after working out the plot and characters, I’ve tended to write a full script, dialog and all, and then started on rough sketches. While it works, I find it doesn’t take the page layout and flow into account, so when I get to drawing stage, I may have trouble fitting in the dialog, getting the layout right, or getting the page breaks to fit with story. It makes sense to use a full script when there are two or more people collaborating on a comic, but since I’m doing all the work myself, I figured I could do more of the writing by drawing, not only speeding up the process, but hopefully improving my visual storytelling in the process. So this time around I’m only doing a short summary of each scene, before moving on to very rough sketches. We’ll see how it goes.

I’m planning on doing the comic in contrasty  black & white, inspired by Eduardo Risso’s beautiful comics, though my drawings are nowhere near as good as his. I have a bit of a love for open-source software, and Linux in general, so had originally planned on drawing the comic in the Gimp, using my own Gimp Book plug-in. I had even done some tests in both Krita and the Gimp, working with 1-bit, black & white, graphics, and was quite happy with Gimp. Krita is great for painting, but I found it easier to work with 1-bit graphics in Gimp.

You may be asking yourself, what are 1-bit graphics. It’s graphics where each pixel is either completely black or completely white, used mainly for print to get clean smooth lines. The problem with printing grayscale line drawings, is that the nice anti-aliasing that makes the lines look smooth on your screen, get rasterized for the printer, and make your lines look fuzzy on paper. Of course, for this to work, the 1-bit line drawing has to be of a relatively high resolution, at least 300 ppi, but preferably 600 ppi or more, so you don’t see visible pixelation in your smooth line art.

Sad best ball player

To get on with it. I bought myself a new laptop a month ago, a ThinkPad Yoga 12, and was having some trouble getting it to play nicely with Linux (admittedly mostly due to my laziness). The laptop has both a Wacom digitizer and a touchscreen, which was what was causing me trouble. So I decided to run Windows 10 on it for a while, and wait until Ubuntu 15.10 comes out in October. While Krita worked fine under Windows 10, Gimp would for some reason almost crawl to a halt when used with the Wacom pen. So I decided to take a look at the demo of Manga Studio 5 (aka Clip Paint Studio). I had used Manga Studio EX 4 previously to draw The Raft, and knew it was really the best software out there for doing 1-bit line art (yes, better than Photoshop). After a little testing, I found that it had improved a lot. For one, it had an option to make the interface more touch friendly, while still giving you access to all the features of the full interface. It meant I could comfortably use it on the Yoga, with the keyboard folded away, without really missing it. After playing around with it a little,  I decided to upgrade my Manga Studio EX 4, to 5 (or Clip Paint Studio as they’re now calling it…horrible name, I know), and am doing my historical comic using it.

As part of testing CPS/MS5EX, I did one page in a similar style to what I have planned for my historical comic. The page was completely random and nonsensical with no script or planning, and has nothing to do with the story of my historical comic, it was more about testing the features of the software, such as the perspective ruler, the pose-able 3D characters (used for the first panel), panel layers, vector layers, speech bubbles and more.

Click on the image, to view it in higer resolution.

Be careful what you promise.

As for the rompy sci-fi story, I’ve yet to decide on how to make it, but one of the options I’m looking into is stylized CG using Blender, if I can do it in a way that isn’t waaay too much work. 🙂

I’m Dreaming of a Black Christmas!

December 24, 2013

xmas2013

It’s well into the 24th, and I should have gone to sleep hours ago, but instead I sat up and drew this. I hope you enjoy it, and have a Gay Ol’ Christmas!

Santa’s Gay Little Helper

December 22, 2010

Christmas is just two days away, so here is a cute little painting of Santa’s Little Helper I hope you enjoy. I painted him using ArtRage, a simple natural media drawing software, with some nice photo reference for the rather difficult perspective.

Merry Christmas!

Santa's little scantily clad gay helper holding up a condom.

And remember to always put on your “Santa’s Little Helper” should you get lucky during the holidays. 😉

Homoerotic Hedgewars

April 13, 2010

While looking for some fun games for my Ubuntu machine, I came across this little gem. It’s called Hedgewars, and is basically an open-source variant of Worms. It’s most fun when played with a friend, where you can happily blow each other up with a variety of creative weapons.

After playing it for a while, I began looking into how the maps were made, and found out that they were simply pictures with transparency. So I set to work on some of my own, first I made this Graveyard map, but then figured…why the heck not make a queer one. So I made this one.

Physique Hedgewars Map

The pose is from an old issue of Physique Pictorial, while the image itself was drawn using Inkscape. To install the map, you simply unzip the files in Hedgewar’s Data/Maps directory (on Linux that would be /usr/share/games/hedgewars/Data/Maps/, on Mac right click the Hedgwars application, and choose show content, then find the folder, on Windows I’m guessing it’s in your Program Files/Hedgewars folder…but I’m not sure). I hope you like it.

Now I need to get back to drawing comics. 🙂

Hot Santa for Xmas

December 25, 2009

Merry Xmas!

Here is how I see santa. 😉

Hot Santa

I’m slowly working on colouring the second half of Gawkers, and it will be on-line before new year. My day job has unfortunately been taking ALL my time  in December, but hopefully I’ll have more time to draw on the new year.

Homoerotic 3D Autostereograms

December 8, 2009

Below are a few fun homoerotic autostereograms, or erotostereograms as I like to call them, that I made for the Skeive Kunstnere 2009 art exhibit. If viewed correctly, the seemingly plain brick walls will pop out as three-dimensional homoerotic shapes. At the exhibit it was quite amusing to see how some people could see the effect right away, while others would stand there staring intensely for minutes, and only see a brick wall. The trick is to de-focus your eyes, and look through the pictures. Once you’ve learned how to, it’s not that hard.

instructions_eng

As it was the 40th anniversary of the Stonewall riots, which in many ways began the modern gay liberation, I decided to use different stone and brick wall patterns for my erotostereograms. Click on the thumbnails to see bigger full size images.

Erotostereogram #1

Erotostereogram #1

Erotostereogram #2

Erotostereogram #2

Erotostereogram #3

Erotostereogram #3

Erotostereogram #4

Erotostereogram #4

********** SPOILER ALERT! **********

Below are the depth maps I used to make the stereograms above. A depth map is simply an image where white is nearest to the camera and black is farthest away. They clearly show the motives used, for those of you that are unable to see the 3D effect.

********** SPOILER ALERT! **********

Depth Maps

I used Blender, GIMP and Stereograph, on Ubuntu, to make the erotosteregrams, all of which are freely available open-source software. When I get around to it, I’ll post a tutorial on how to make your own autostereograms, but for now you’ll just have to enjoy looking at mine.

Gender-Blind

November 29, 2009

In 2007 I took part in Skeive kunstnere’s art exhibit, during Oslo gay pride. I exhibited four pictures based on Ishihara color tests, but using gay, lesbian and transgender symbols, instead of letters and numbers. Each picture was printed on 50x50cm canvas. The idea behind the images was that we all see things a little different. What is appealing to one person, may be unnoticeable or repulsive to the next.

The images were made using Inkscape, svg and php. I used Inkscape, an open-source vector drawing program, to draw the different gender symbols. I then wrote a small program in php, that took those images and made Ishihara’s out of them, as svg files. I guess you could call it programmer art. 🙂

If you can’t see the one on the lower left, don’t worry, you’re not colour blind. It’s the one representing heterosexuality, and as a joke, I put nothing in there…after all, I personally can’t “see” heterosexuality. 🙂

On the other hand, if you can’t see the symbols in any of the other three, you might actually be colour blind! Though, please don’t use these as an actual test, and go see a doctor if in doubt, it might just be that your monitor has wonked colour settings.

Busy Drawing

November 2, 2006

Here is a panel from The Raft that I drew today that I’m quite happy with.

In addition I went over some of the earlier pages and fixed stuff that had been bugging me, including the last panel on page 9, shown in the previous post. I decided to switch to a wider pen, which seems to have made me a bit more comfortable. It makes it harder to get into the fine details, but keeps things more loose and flowing.

From Script to Comics

October 27, 2006

As the few of who read these pages from time to time might have noticed I’m working on a new comic. It’s called The Raft, and is coming along nicely at the moment. Here is how I go about making it.

First there is the script. I’ve done countless rewrites of it, and the final story is nothing at all like the original idea I started out with. I chose to write the script in the standard format used for screenplays, using a nice little free software called Celtx. The final script was around 29 pages, while the comic will be around 92 pages once done. Here is the script for page 9.

Once I was more or less happy with the script I began drawing a very rough layout for the entire comics. This way I don’t spend much time on each page, and won’t feel uncomfortable about scrapping whole pages if they are not working. I did the rough on paper and photographed it to get it into the computer as I have no scanner. Here is the rough layout for the same page.

After completing the entire rough version of the comics and figuring out how the raft itself and characters should look, it was time to actually begin drawing the comic. I took the rough version into Manga Studio Debut and put it in the background. Drew up the panels, and then sketched up the page with the pencil tool on a new layer.

Finally it was time to ink the page. The nice thing with drawing on the computer is that you have layers, so once the inking was done, it was simply a question of hiding the sketch layer to get rid of it. This is how the final page turned out.

I’m reasonably happy with the result, especially the first couple of panels. The last two could do with some improvements, but there is a limit to how much time you can spend on each page when you have 92 pages to draw. :)